Video gaming itself is a culture, but within video gaming there are subcultures. For example there are communities that only play massive multiplayer online role playing games (MMORPGs) and then there are the communities that play competitive online multiplayer games like Call of Duty. This competitive subculture of video games is the focus of my blog post because it is a great example how easy subcultures can form thank to the power of the internet.
At the heart of competitive gaming is Major League Gaming (MLG). Much like Major League Baseball(MLB), Nation Basketball Association (NBA) and the Nation Football League (NFL), MLG is an organization that regulates and manages professional competitive gaming. The MLG arranges and broadcasts gaming tournaments to spectators around the world through with the help of the internet and ESPN. MLG was founded by Sundance DiGiovanni and Mike Sepso with the goal of pushing gaming popularity to new levels.
The tournaments that Major League Gaming holds tournaments and competition events around highly popular competitive games like Halo and StarCraft. Teams or individuals can competite against each other for cash prizes, trophies, and bragging rights